Articles / Meat!
During last 5 years people have not made any incredible
advances in computer gaming. Over 90% of new shooters, strategies, simulators
and 3D RPGs – is just reinventing of the wheel over and over again.
Two programmers working for small developer companies had
same thoughts. Chris Hecker and Sean Barrett had an idea of utilizing the
awesome power of modern computers to calculate and operate incredible amounts of
on-screen characters in a game at the same time.
As a result, the guys have organized a funky thing –
The Indie Game Jam, a
four-day jam-session for programming fanatics. In one weekend the organisators
of this event have created tools and a platform for controlling insane numbers
of monsters at the same time.
As a result, fourteen developers participating in the
project have created 12 games filled with monsters in just 4 days. You cnt play
any of these games just yet, but all code will be distributed under the GNU
license and will be published on
SourceForge quite
soon. Now, even the screenshots, showing games so full of characters that they
resemble times Square in NYC, view from above, look very promising and fun.
Here is what I want to see released ASAP:
Angry God Bowling
This game is written specifically to demonstrate the
capabilities of the engine. You need to roll a bowling ball and hit people with
it, who run around in panic and try to stay close to priests. Total chaos.

Worship
Something like 3D Missle Command: you need to protect
Jesuses from hordes of demons. A readme file says that the source code contains
line:
#define MAX_CHRISTS 5

Dueling Machine
Also an awesome idea. In a town full of people, you need
to locate and shoot your target. You have a gun with one bullet and a device
that shows how close you are to your victim. In order to win, you have to scout
the whole town.

Conclusions: it is possible that games like this will
become more popular – sometimes all you want is blood and gore, not good-looking
3D models and SFX. And you can play Angry God Bowling just because of its name.
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